
A letter from an elderly Atrus, worried about his missing daughter Yeesha, brings you to his old study on K'veer, an island by the ruins of D'ni. There you find a tablet that can command the Bahro, the creatures the D'ni once enslaved. Yeesha wants you to learn how to use it. Esher, a survivor of D'ni's fall, warns you not to trust her.
Books connected to this game
- Read afterUru: The Path of the Shell
The finale picks up the story Uru and Path of the Shell started with Yeesha and the Bahro, and gives away where it went. Play Uru and the expansion first.
Where to get it
PC