
Alliance and Horde fleets, already at war, run aground on Pandaria, a continent hidden in mist for ten thousand years. The pandaren join both factions and monks become playable, while the fighting spreads across a peaceful land and Garrosh Hellscream's rule over the Horde grows harsher.
Books connected to this game
- Read afterWorld of Warcraft: Cataclysm
Starts with the Alliance and the Horde already at war after Cataclysm, with Garrosh's Horde as Cataclysm left it. Play Cataclysm first.
- Comes beforeWorld of Warcraft: Warlords of Draenor
Its premise comes straight out of the end of Mists of Pandaria and gives it away. Play Mists first.
- Comes afterWorld of Warcraft: Jaina Proudmoore: Tides of War
Covers the attack that starts Mists of Pandaria's war, which the game only touches on. Read it right before the expansion.
- Comes afterWorld of Warcraft: Pearl of Pandaria
Set before the mists lift, introducing pandaren characters and the Wandering Isle that Mists of Pandaria builds on. Reading it first spoils nothing.
- Ties intoWorld of Warcraft: Vol'jin: Shadows of the Horde
Set during Mists of Pandaria's early patches and starts from one of its scenarios. Play the start of the expansion first.
- Comes beforeWorld of Warcraft: War Crimes
Begins right after Mists of Pandaria's final raid and gives away its outcome. Finish the expansion first.
Where to get it
PC
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